One Converter, Many Routes
Move assets among modeling, CAD, fabrication, engine, spatial, and web workflows.
Prepare models for your next tool without installing another app. Choose the incoming file type, select a delivery format, and process the asset on your device.
OBJ / FBX / STL / GLB / USDZ / GLTF / PLY / DXF / 3MFSet the source type and the format required by your pipeline.
Inspecting geometry
Bridge the tools across your 3D workflow
Move assets among modeling, CAD, fabrication, engine, spatial, and web workflows.
Open the tool, add a file, and export. No desktop setup stands between those steps.
The conversion engine runs in the browser so source assets remain on your machine.
Package geometry for slicers, prototypes, and production runs.
Turn source geometry into compact assets for interactive scenes.
Prepare portable models for browsers, viewers, and AR experiences.
Bring files from modeling, scanning, printing, CAD, realtime, and spatial workflows.
Define the route, inspect the asset, and save the result from a single focused workspace.
Model data is handled in browser memory instead of being sent through a remote job queue.
Choose one model, or queue as many as 20 matching files in batch mode.
Pair the current file type with the format expected by the next tool.
Export one result directly or package a finished batch into a ZIP archive.
Inside your browser session. The converter does not send the model to a remote processing service.
You can queue up to 20 models of the same source type, with a 50 MB limit for each asset.
Yes. An image opens the Neural4D Image to 3D workflow and carries the selected file into that workspace.
Choose STL or 3MF for fabrication, GLB or GLTF for realtime and web, USDZ for Apple spatial workflows, OBJ or FBX for interchange, PLY for scans, and DXF for basic CAD exchange.
Format capabilities differ. STL carries geometry only, while GLB and GLTF can retain richer scene, texture, and material information.